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Alexandra Andrews Group

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Kamal Flowers
Kamal Flowers

Dishonored: Game Of The Year Edition



Dishonored received positive reviews, focusing on the missions' individual narratives and the freedom available in completing them. The game won several awards, including the 2012 Spike Video Game award for Best Action-Adventure Game and the 2013 BAFTA award for Best Game, and was repeatedly recognized as the best action-adventure game of 2012 and one of that year's best games. It has also been cited as one of the greatest video games ever made. Dishonored was initially released in October 2012, for PlayStation 3, Windows, and Xbox 360, and was later supplemented with additional content focusing on the assassin Daud and his quest for redemption. PlayStation 4 and Xbox One versions of the game were released in August 2015. Two narrative sequels, Dishonored 2 and Dishonored: Death of the Outsider, were released in 2016 and 2017 respectively, and the 2021 game, Deathloop, takes place within the far future of the Dishonored universe.




Dishonored: Game of the Year Edition



Dishonored was released on PlayStation 3, Windows, and Xbox 360 platforms in North America and France on 9 October 2012, on 11 October in Australia, and on 12 October in the rest of Europe.[27][89] Celebrating the North American launch, Smith, Colantonio, and other Arkane Studios staff members from the company's office in Austin, Texas, signed copies of the game at a local GameStop store.[90] A Game of the Year edition, containing all released downloadable content (DLC), was released in October 2013.[91] The Definitive Edition, a remastered version of the game featuring improved graphics, and all released DLC was released on the PlayStation 4 and Xbox One in August 2015.[92]


The game's visuals and design were generally praised; Gaskill said that the art style is unique and the game world is both vivid and fully realized, and Gies stated that the game has a "unifying vision and design that stands apart from its contemporaries as something different".[3][126] Colvin described Dishonored as "a triumph for the medium ... that sets the benchmark for visuals, story, and character performance", and that it is "easily the best looking game you'll play this year".[130] Juba found the "steampunk-inspired" technology designs fascinating, and stated that the visual style and art direction offer a distinct aesthetic that accompanies the "dark and disturbing" lore found in the city.[127]


Dishonored: Game of the Year Edition was released on October 7, 2013 for PC and on October 8 for PlayStation 3 and Xbox 360. In addition to the original game, this edition includes all of the downloadable content.


Dishonored was one of titles featured in Eurogamer's Games of 2012 series. "Dishonored wasn't my favourite game this year, then, and I'm not sure it was the best, either, but I think it might have been the one I found most interesting," wrote Tom Bramwell.


If you are wondering whether to pick up only the base-game, or whether to pick up this edition that comes with the 4 DLCs, the DLCs provide an extra, albeit smaller, campaign and some bonus for the main campaign. So certainly some extra content to be had with this edition.


Dishonored Definitive Edition incorporates the superb original game, the three pieces of subsequent DLC, and some additional in-game bonuses. Is it a \u201cDefinitive Edition\u201d? Not exactly. In content terms, this is the same release as the Game of the Year Edition that came out almost two years ago. As far as presentation is concerned, Dishonored Definitive Edition certainly does look noticeably better than it did on PS3 and Xbox 360 \u2013 higher resolution, better textures, more vibrant colour - but it\u2019s essentially on par with the original PC game running on half-decent gaming hardware.


I revisited Dishonored on both PC and Xbox 360 then compared them to the PS4 and Xbox One versions, and the differences between current gen console and what the PC version was doing three years ago are non-existent. It still looks great, thankfully, but that has more to do with strong art direction and a cool painterly aesthetic than technical prowess. Dishonored was a little behind the curve on lighting, lip syncing, some of its texture work and a few other bits and pieces in 2012 and this release does nothing to rectify any of that. Nor does it deliver 60 frames per second gameplay, which is a huge missed opportunity. The Definitive Edition\u2019s load times are also a lot longer than on last gen console and PC.


Dishonored is designed so that you have to work hard to collect money to buy and upgrade gear. Bone Charms, similarly, are something you largely have to go out of your way to find. This farcical bonus takes away from their perceived value \u2013 even though the included Charms aren\u2019t particularly exciting - and gives players an artificial starting position within the world. I really hate pre-order or special edition bonuses that impact the intended progression of gameplay and game balance, and that\u2019s exactly what this does. You have enough money at the outset to simply max-out Corvo\u2019s ability to equip Bone Charms immediately. Ten at the start instead of three? Ridiculous. 041b061a72


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